CTRL+CREATE
A showcase of crafted encounters, tested reflexes, and pixel-perfect ideas.
Bosses? Designed. Levels? Tuned. Systems? Broken… then rebuilt better.
I’m Xuan also can call me Alex, a game designer with a love for hard questions and harder fights.
Welcome to where the fun begins — and balance is always one patch away.
Group Project (Published in 2025)
2D side-scrolling action game focused solely on handcrafted boss battles
Combat Designer
Group Project (2025Fall)
2D side-scrolling Puzzel, platformer
Make good use of shadows to solve the puzzles
Level Designer
Group Project (2025)
3D side-scrolling, adventure, platform jumping, puzzle-solving, inside-like
Level Designer, 3D modeler, Concept Artist
Gamejam Group Project (2024)
Side-Scroller, Platformer, Adventure, Puzzel solving, Open World
Producer, Mechanic Level designer, Programmer, Technical artist
Group Project (2025)
Board Game, TableTop Simulator, Boss Fight, Single Player, Turn Based
Developer, Boss Designer
Group Project (2024)
Top Down, adventure, Alternative,
Mechanics Designer, 3D modeler, Concept Artist
Personal Project (2024)
Sci-fi survival horror, Isometric shooter, 3D, Hakoniwa-style Map
Developer
Personal Project (2023)
Side-Scroller, Platformer, Hilarous, Funny, Endless Runner
Developer
Self-level design (2023)
First Person Shooter, Platformer, Doom-Like, White Box, Design, Unreal 5
Developer
Thanks for exploring CTRL+CREATE — a space where every boss fight tells a story, and every mechanic has a purpose.
This site is just a snapshot of my journey as a designer — there's more to build, more to break, and much more to play.
If you’re into crafted combat, clever level design, or experimental systems, let’s connect.
Until then, keep dodging, keep dreaming — and never stop pressing start.
– Alex Hu, Designer of Fights Worth Remembering
+1 3852347101
+86 15244955193
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